

Because regardless of the choices we've made - the dialogue has so far remained unique, relevant to the situation, relevant to the personalities involved and relevant to the characters you've chosen. We're already planning out several playthroughs just to see what happens if you play at different times in the game, have different personalities set for Hawke and different character combinations.

And if it was Sebastian or Bethany there instead? We were both surprised, and now keep wondering "what would have happened if it was aggressive Hawke. So Hawke says "Murder!" But then Isabela pipes up and says "But very profitable murder!" In my flatmate's, he was playing a much more "good" Hawke. In my playthrough, Hawke quips "Adventuring." Tallis says "what do you call it when you kill someone and take their stuff?" There is a moment where the party looks at a lake and Tallis goes into a brief spiel about how the Orlesian host they are visiting at Chateau Haine kind of killed his way into ownership. This struck home while my flatmate was playing Mark of the Assassin. I've also found that much of the game's dialogue changes - and that even Hawke's dialogue when walking (the banter between Hawke and his companions) differs based not just on who is with him, but on his default personality too. The ending has Hawke and Carver sitting down with their mother and having a fairly long talk about how she met Malcolm Hawke, why she fell for him - a whole heap of backstory you didn't get before. Hawke's mother is still alive and well in the Lowtown home.
